Senior UI Artist (Contract)
Location: Fully Remote

Tiny Wizard is a rapidly expanding game development studio, dedicated to crafting innovative and captivating multiplayer experiences tailored for mobile device users.

Tiny Wizard Games is looking for a highly proactive Senior UI Artist to own both the visual design and the Unity implementation of the UI for our upcoming top-down mobile shooter. This is an individual-contributor role for someone with strong design sensibilities and high agency — a designer who can craft a beautiful, clear interface and take it all the way into the engine themselves.

You'll start from UX wireframes and design high-fidelity, production-ready visuals in Figma, establishing a cohesive visual language that is vibrant and energetic but also clean, readable, and intuitive. Once the designs are locked, you'll bring them to life in Unity (UGUI), preserving the fidelity and polish of your Figma work in-engine. You'll be supported by a Senior Tech Artist and a VFX Artist, but you'll own the design decisions and their execution end to end.
  • Responsibilities
    • Visual Reskinning: Overhaul existing UI screens according to our new style guide, applying a vibrant, energetic art style that aligns with games like Fortnite, Overwatch Rush and T3 Arena.
    • Visual Design & Craft: Establish and maintain a cohesive visual language — typography, color, iconography, spacing, and layout — that is vibrant and energetic while staying clean and highly readable. Bring a strong graphic-design eye to every screen. 
    • Asset Creation: Create visually appealing icons, menus, HUD elements, overlays, and pop-ups, maintaining a consistent visual language.
    • Unity Implementation: Design and implement polished, responsive UI directly in Unity (UGUI), taking assets from wireframes through to final in-engine execution.
    • Performance Optimization: Optimize all UI assets, layouts, and materials for performance, memory footprint, and a wide range of mobile devices.
    • Collaboration: Work alongside game design, engineering, and our Tech/VFX artists to ensure the UI supports core mechanics and looks phenomenal.
  • Requirements
    • 6+ years of experience as a UI Artist in the game industry, specifically on mobile free-to-play or live titles.
    • A strong portfolio demonstrating graphic-design craft: typography, composition, color, iconography, and clear visual hierarchy across complex screens.
    • Expert Figma skills: high-fidelity mockups, component libraries, auto-layout, and maintaining design systems / style guides.
    • Proven track record of designing and implementing UI directly in Unity for at least one shipped mobile game.
    • Strong Unity skills, including building complex UI hierarchies and responsive layouts in-engine (UGUI).
    • Deep familiarity with mobile constraints: screen resolutions, safe areas, and performance budgets.
    • Comfortable in a small, fast-moving, mostly remote team, with a willingness to wear multiple hats when needed.
    • Proactive communicator who can explain design decisions clearly and give/receive constructive feedback.
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